[ 53280,0:53281,0:646,(162):"":" USE LYNX TO DISSOLVE THIS FILE":10 2 *STAR LYNX 0.80 JOE/STA 5 PLAYBIN25.0C00 3 P 77 PLAYBIN25.CC00 3 P 77 EXAMPLE.S 10 S 76 EXAMPLE.O 17 P 35 DOCS 24 S 233 LB ?00`$   )Щ ܍ ݭ ܭ x5   !   $ 8   ȱ L       UT樠 ȭ ȭ Ȯ ? ȩȭ ȭ ȭ q 8U ii < $ q 8U ii о樥  zЭ    ԩԩԢ *HHH ܩԽ  ԌԩԽ ܌ܩ ܎ Щ *)#ԩ ܍ ݭ ܭ x7{ Xhhh`hhhXLCLB?00`$   )Щ ܍ ݭ ܭ x5̽̍̽!̭̍$8 ȱḼ̭̭̍̍ ̅ ̅̅̅UT樠̑ȭ̑ȭ̑Ȯ̽?̑ȩȭ̑ȭ̑ȭ̑q8U̠ii̽<̅$̠q8U̠iiо樥̥̍zЭ͍̅̅̅̅ԩԩԢ *HHH ܩԽ̼̍ԌԩԽ̼ ̍܌ܩ ܎ Щ *)#ԩ ܍ ݭ ܭ x7{ Xhhh`hhhXLC *= $1000-4 ;NOTICE HOW WE SUBTRACT 4 ;THIS IS TO ALLOW OUR PROGRAM ;TO AUTOMATICALLY CALL PLAYBIN ;AND RETURN PLAYERY = $81 LENGTHC = $82 TEMP = $83 LENGTH = 9 ;C64 CODE HERE JSR $0C00 ;CALL PLAYBIN RTS ;ATARI CODE STARTS HERE SEI CLD LDX #$FF TXS LDA #100 STA PLAYERY LDA #0 STA LENGTHC LDA #1 STA $0A LDA #0 STA $0281;JOYSTICK INPUTS STA 2 LDY #3 POS0 DEY BNE POS0 STA $10 MAIN ;3 LINES OF LDA #2;ON STA 0 STA 2 LDA #%01000110 STA $06;COLOUR STA 0 STA 2 STA 0 STA 2 LDA #0;OFF STA 0 ;37 LINES OF LDY #37 LDA #2 ;ON STA 1 VBLANK STA 2 DEY BNE VBLANK LDA #0 ;OFF STA 1 ;192 LINES OF PICTURE LDA #0 STA $80 LDY #192 ;192 PICTURE INC $80 LDX $80 CPY PLAYERY BNE AHEAD2 LDA #LENGTH STA LENGTHC BNE AHEAD2B AHEAD2 LDA LENGTHC AHEAD2B BEQ AHEAD3 DEC LENGTHC STX TEMP TAX LDA CAR,X LDX TEMP AHEAD3 STA $02 STA $1B STX $0E STX $08 DEY BNE PICTURE ;30 LINES OF OVERSCAN LDA #35 STA $0296 DOWN LDA $0280 AND #32 BNE UP DEC PLAYERY UP LDA $0280 AND #16 BNE LEFT INC PLAYERY LEFT LDA $0280 AND #64 BNE RIGHT LDA #%00010000 STA $20 STA $02 STA $2A RIGHT LDA $0280 AND #128 BNE CONT LDA #%11110000 STA $20 STA $02 STA $2A CONT LDA $0284 BNE CONT NOP NOP STA $02 JMP MAIN CAR .BYTE 0 .BYTE %00111100 .BYTE %01111110 .BYTE %00111100 .BYTE %00111100 .BYTE %00111100 .BYTE %01111110 .BYTE %01111110 .BYTE %01111110 .BYTE %00111100 *= $1FFC .WORD $F000 .WORD $F000 xآd F%怦ā  Ƃ٩#) Ɓ)恭)@ *) *L<~<<<~~~